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Performance Testing : RoundTripTimeRTT

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Most recent edit on 2006-10-20 13:11:25 by Admin

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Edited on 2005-11-24 09:24:59 by RolandStens

Additions:
RTT, expressed in milliseconds, is the elapsed time for a request to go from node `A' to node `B', and for the reply from `B' to return to `A.'
The RTT is the total time for the trip. The forward and reverse path times do not need to be the same.
RTT depends on the network infrastructure in place, the distance between nodes, network conditions, and packet size. Packet size, congestion, and payload compressibility have a significant impact on RTT for slower links.
Other factors can affect RTT, including forward error correction and data compression, which introduce buffers and queues that increase RTT.


Deletions:
RTT, expressed in milliseconds, is the elapsed time for a request to go from node `A' to node `B', and for the reply from `B' to return to `A.' The RTT is the total time for the trip. The forward and reverse path times do not need to be the same. RTT depends on the network infrastructure in place, the distance between nodes, network conditions, and packet size. Packet size, congestion, and payload compressibility have a significant impact on RTT for slower links. Other factors can affect RTT, including forward error correction and data compression, which introduce buffers and queues that increase RTT.



Oldest known version of this page was edited on 2004-02-02 00:53:17 by Roland Stens []
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Round Trip Time(RTT)


RTT, expressed in milliseconds, is the elapsed time for a request to go from node `A' to node `B', and for the reply from `B' to return to `A.' The RTT is the total time for the trip. The forward and reverse path times do not need to be the same. RTT depends on the network infrastructure in place, the distance between nodes, network conditions, and packet size. Packet size, congestion, and payload compressibility have a significant impact on RTT for slower links. Other factors can affect RTT, including forward error correction and data compression, which introduce buffers and queues that increase RTT.


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